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Pimp Warz

The Pimp Warz field guide

September 2026 game updates

Pimp Warz patch notes for September 2026: game changes, feature updates and fixes from the development team.

Published by the Pimp Warz development team. Times are shown in UK time as recorded by the game.

Other#382

10 unique usernames have been added to the store, once bought - nobody else can buy these names again - unique to you

Functionality#381

Implemented “Use Multiple” for both PimpJuice varieties: - Pilsner: 5 minutes per item. - Lite: 15 minutes per item; boost remains 20%.

Interface#380

Added new Images & Motion settings so you can hide GIFs, turn off images, and reduce animations while keeping chat readable. Settings save to your browser.

Functionality#379

You can now sell the mountains of pimps cane\'s you have back to the game for points! click \"recycle\" within the inventory

Content#378

Within the wardrobe you will find places to sacrifice a number of items to unlock cosmetic usernames, this is in our aim to improve the economy by getting rid of surplus items.

Functionality#377

you can now edit and delete your own messages within the chat. (we keep records, so no naughty business!)

Content#376

City Opportunities are here! Get randomly selected for a reward pack and complete objectives to upgrade it. Earn cash, Points and items, including up to 20 Awake Pills. You have 24 hours to upgrade; expired packs remain claimable. Check City Opportunities for rewards, odds and highscores!

Functionality#375

Image Names are now in the Wardrobe If you own the Image Name benefit, you can save up to 10 image names and switch between them whenever you like. Upload an image directly or save an image URL. Uploads must be no larger than 95 × 50 pixels and 256 KB; the game compresses and hosts them. Animated GIF uploads use their first frame. Your current URL image name will still work and will appear in your Wardrobe collection when you visit it. If you’re wearing an event username, remove it in the Usernames tab to show your selected image name.

Bug fix#374

Equipped items now show whether they’re Owned or a Gang loan. Failed equip attempts also leave gang loan counts unchanged.

Functionality#373

We’ve improved the new-player tutorial with clearer instructions, highlighted actions, and an easier finish. We’re working to make Pimp Warz better for new and longtime players alike—keep your suggestions and bug reports coming. Your feedback helps shape the game!

Other#372

Correction: Fixed incorrect “Clock-ins today” totals, promotions wiping loyalty progress, and daily loyalty resets. The Job Center now shows your daily count and pending bonus clearly: 5+ clock-ins earns +5% at the daily reset, up to 50%. Missing the daily target resets loyalty to 0%.

Bug fix#371

Fixed job promotions wiping daily loyalty progress and corrected the daily bonus reset. The Job Center now clearly shows when you’ve qualified and that your bonus applies after the daily reset.

Content#370

A new tab is now available to explore your cosmetics and usernames all in one place. You can now also change up your username size and give it boldness, italics or underscores.

Functionality#369

You can now enable reminders for your job, clock in reminders will show within the games header area.

Interface#368

updated the post raid page so items dropped have links to them - also improved the layout.

Functionality#367

when you buy VIP days they are now given as an item you can trade or use.

Content#366

Three new animated names have been added to the harvest pass

Other#365

The upgrade store has been revamped, the calculation of gold also now includes any bonuses from store sales, or discounts.

Functionality#364

kennels will now auto launch when criteria is met.

Functionality#363

You can now hide gambling related features in the chat - turn them back on at any time via the settings panel within the chat window.

Functionality#362

100x crimes now count as 50 towards your overall crime count.

Functionality#361

Every item set you own now has an Equip Full Set button on its card in your inventory. One click puts all four pieces on and switches the set bonus straight on — no more equipping the weapon, the armor, the watch and the shoes one at a time. Anything you\'re already wearing gets left alone, and if a piece won\'t go on it\'ll tell you which one and why.

Functionality#360

The eight-a-day cap on clock-ins is gone. You can now clock in every hour, all day, for as long as you\'re awake to do it. Everything else stays exactly as it was — same wage, same points, one clock-in an hour, and your loyalty bonus still building at 5+ clock-ins a day.

Content#359

Prestige has been capped at 10 for a long time — ten new tiers are now open, with ten new skulls to go with them, and the climb from here asks for more than a big bank balance. Nothing about prestige 1 to 10 has changed, so if you\'re partway up the ladder your next one costs exactly what it cost yesterday, and every prestige still pays +20% trains and +20% EXP, which puts Prestige 20 on +400% of both, plus the usual 1 unlock point and 5 boost points. One thing lands for everybody today whatever prestige you\'re on: every prestige boost now goes to level 25 instead of 15 — no extra points to spend, but you can finally go deep on the two or three you actually care about instead of spreading thin, and you still get one reset per prestige if you want to move them. From Prestige 11 the ladder also looks at what you\'ve actually done, not just what you\'re holding: Prestige 11 wants 15,000,000 crimes, 5,000 missions and 5,000 raid wins, with jail busts joining at 12 and mugs at 14, all five climbing through to

Content#358

You can now play poker within the chat, click the poker tab. Tables include cash and points with increasing prices for seats. This function needs further testing and improving as we use it.

Bug fix#357

A bug with doing crimes on the new theme has been patched and should allow crimes to run smoothly from now.

Interface#356

Added hot links to the mobile version of the new themes, links to your city and other things are included. you can edit the dock within settings.

Interface#355

Three new theme\'s are available from your settings, \"Fall\", \"Halloween\" and \"Halloween ember\" - these themes are based on the newer theme, so as we upgrade it - these free themes will see the same visual improvements.

Content#354

New player\'s now have their own place to compete - rookie league, compete to earn prizes with players of a similar age. - We have also added more backend protection from multi accounts and farming alts.

Interface#353

Online and offline now has a column of its own, and it no longer vanishes when a player happens to be in hospital or prison — which was hiding the one thing on that page you most need before you commit to a hit. Red means they\'re online and they will see you coming. Green means they\'re not. Hospital and prison have moved into their own column beside it, so you get both pieces of information at once instead of one hiding the other. If you\'d rather not start fights with people who are awake to finish them, you can now tell at a glance.

Interface#352

Attacking from the war page no longer takes you anywhere. Hit Attack and the fight resolves where you stand — the result appears pinned at the top of the page, the target greys out, and the rest of the list doesn\'t move. That means you can go straight down a roster without sitting through a page load between every punch, which is the difference between clearing three targets and clearing ten when someone\'s working through your gang at the same time. Bear in mind it cuts both ways. Everyone on the other side just got faster too, so don\'t count on having time to think.

Interface#351

The opponent list now shows which city every target is sitting in, and that city name is a button. Click it and you\'ll fly straight there without leaving the war page — the ticket comes out of your bank at the usual price, with all the usual discounts, and you land back on the same list with everyone in your new city now showing an Attack button instead of a travel one. No detour through the travel screen, no hunting for your place in the roster again. Same rule as always applies, mind: if you\'re holding a Head Pimp or Under Boss slot in the city you\'re leaving, you lose it on the way out.

Interface#350

After Hours users can now adjust text size from 90% to 130% using a slider in Settings. A live preview shows each size before saving. This option is exclusive to the After Hours layout.

Interface#349

The Settings page has been modernised with a cleaner, less cluttered design. Options are now organised into collapsible sections, labels are clearer, and the mobile layout has been improved—making it much easier to find and manage your preferences.

Interface#348

Theme controls have been added to Settings! You can now switch between Classic and After Hours, as well as hide or restore the floating theme button. If you notice anything that needs improving or fixing or have any suggestions, message me in-game @Nina or on Discord.

Functionality#347

Gang Gym Pills can now be banked! When used, every gang member receives a 30-minute Double Gym boost that they can activate from their inventory whenever they’re ready.

Content#346

Pet Crimes rebuilt — hold to keep going, no reloads, VIP multipliers, per-crime prestige that pays more EXP the more you run it, and an unlockable auto nerve refill.

Bug fix#345

Fixed a Pet Kennel UI bug where players were offered another run while their pet was already on an active expedition. Added a recent run log showing hosted/joined runs and their rewards.

Content#344

Gold is double until Tuesday morning. Every dollar buys twenty instead of ten, on every purchase, right the way through the opening of War Season One — so if you were planning to kit yourself out before Saturday\'s first draw, this is the window and there isn\'t another one coming. There\'s a second catch worth having as well: for as long as the sale is on, every Gang Pack you buy also throws a free Small Gang Pack at one random member of your gang who\'s been online in the last day. Might be your right hand. Might be the one who only logs in to complain in gang chat. Might be you, because you\'re in the hat too. Buy five and five of your lot get paid. You\'ll need to be in a gang for that part, the pack has limited stock and a cap per player, and the countdown is already ticking on the Upgrade Store page. Tuesday morning it all goes back to normal.

Content#343

War Seasons opens this Saturday the 12th of September and runs for four days. Every morning your gang will be drawn against another gang, and for the rest of that day every standard attack between the two rosters moves the scoreboard — win a fight and your gang climbs while theirs drops, and it counts exactly the same whether you went looking for the fight or it came looking for you. There is no limit on how many times you can go back to the same target. Whichever gang is ahead when the day turns over takes a season point for it, and every member who actually threw a punch that day collects a pack. Come up short and your gang still gets paid something for turning out, so there is no such thing as a wasted day. Rosters will rarely be even, so gang size is weighted into the scoring, and only ever in your favour — it can lift what you gain, never deepen what you lose. After the fourth day the top three gangs share out the prize pot and take a permanent gold, silver or bronze badge on the gang profile, and th

Functionality#342

The job ladder has been extended with fifteen new ranks above Underworld Tycoon, topping out at Sovereign of Sin on $75m and 1,000 points an hour. Promotions now check your prestige, missions, raid wins, crimes, busts and career clock-ins as well as your level and stats, so climbing means playing everything. The top five jobs also carry small permanent boosts to crime cash, raid cash, crime EXP and raid points. The Jobs page has been rebuilt so you can see your rank, your progress to the next promotion, and the full ladder with every requirement marked against your own stats.

Content#341

Every boss loot pool in the game has been rewritten from scratch. Higher bosses now reliably reward better than lower ones across the board, so climbing the ladder is finally worth it. The rewards view on the raid page has also been cleaned up, making it much easier to see exactly what sits in each boss\'s loot pool before you commit your crew. Awake-boosting furniture now drops far more often at every tier, and four brand new Awake items have been added that can only be obtained from raid bosses. The full gem ladder is now live, with Rare and Ultra Rare gems dropping for the first time, and each boss carries its own unique selection rather than all bosses sharing the same set. A range of previously unobtainable items have been added to the pools, including protection, gym boosts, mission and raid utilities. Cash and points have been increased across all bosses, with raid points seeing a significant boost. Finally, two extremely rare packages have been hidden in the deepest loot pools for those who keep hunti

Functionality#340

Some price adjustments have been made to the raid store, as well as raid boosters now available to be purchased

Content#339

September\'s Battle Pass is now ready

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