The Pimp Warz field guide
Pimp Warz highscores and Hall of Fame
Meet the players, gangs and pets in Pimp Warz. Explore public highscores for combat, progression, training, challenges and seasonal competitions.
Who leads each part of the game?
Each leaderboard measures a different part of Pimp Warz: character progression, combat, gang teamwork, pet development or competition results. Open a category to meet its leading players and see how the list is ordered.
Names are in-game identities. Player profiles explain their current level and gang; gang profiles show their public members and recent wars.
Player Hall of Fame
- Level highscores
Character progression, ordered by level and then experience.
- Strength highscores
Strength developed for character combat.
- Defense highscores
Defensive character development.
- Speed highscores
Speed developed through character training.
- Agility highscores
Agility developed through character training.
- Money highscores
Characters ordered by their current in-game cash.
- Points highscores
Characters ordered by their current in-game points.
- Total stats highscores
The recorded total combat-stat ranking.
- RM days highscores
Characters ordered by remaining respected-member days.
- Bank highscores
Characters ordered by their in-game bank balance.
- Crimes done highscores
Successful in-game crimes completed by players.
- Kills highscores
Player battles won in the game.
- Deaths highscores
Player battles lost; a higher position means more recorded losses.
- Highest muggers highscores
In-game money collected through mugging other characters.
- Forum posts highscores
Recorded contributions to the game forums.
- Back Alley wins highscores
Recorded wins in the Back Alley.
- Time married highscores
Recorded days in an in-game marriage between characters.
- Awake highscores
Characters ordered by their current awake resource.
- Rating highscores
The character rating used by the in-game Hall of Fame.
Gang Hall of Fame
- Crew level highscores
Gangs ranked by crew level, matching the Crew Hall of Fame category.
- Vault money highscores
Gangs ranked by vault money, matching the Crew Hall of Fame category.
- Vault points highscores
Gangs ranked by vault points, matching the Crew Hall of Fame category.
- Total member stats highscores
Gangs ranked by total member stats, matching the Crew Hall of Fame category.
Pet Hall of Fame
- Pet level highscores
Player-owned pets ranked by level. Total stats combines strength, defense and speed; deaths counts battles lost.
- Pet strength highscores
Player-owned pets ranked by strength. Total stats combines strength, defense and speed; deaths counts battles lost.
- Pet defense highscores
Player-owned pets ranked by defense. Total stats combines strength, defense and speed; deaths counts battles lost.
- Pet speed highscores
Player-owned pets ranked by speed. Total stats combines strength, defense and speed; deaths counts battles lost.
- Pet total stats highscores
Player-owned pets ranked by total stats. Total stats combines strength, defense and speed; deaths counts battles lost.
- Pet kills highscores
Player-owned pets ranked by kills. Total stats combines strength, defense and speed; deaths counts battles lost.
- Pet deaths highscores
Player-owned pets ranked by deaths. Total stats combines strength, defense and speed; deaths counts battles lost.
Training gains
- 7-day training: All stats
Recorded gym gains over 7 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 7-day training: Strength
Recorded gym gains over 7 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 7-day training: Defense
Recorded gym gains over 7 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 7-day training: Speed
Recorded gym gains over 7 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 7-day training: Agility
Recorded gym gains over 7 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 14-day training: All stats
Recorded gym gains over 14 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 14-day training: Strength
Recorded gym gains over 14 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 14-day training: Defense
Recorded gym gains over 14 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 14-day training: Speed
Recorded gym gains over 14 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 14-day training: Agility
Recorded gym gains over 14 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 30-day training: All stats
Recorded gym gains over 30 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 30-day training: Strength
Recorded gym gains over 30 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 30-day training: Defense
Recorded gym gains over 30 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 30-day training: Speed
Recorded gym gains over 30 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 30-day training: Agility
Recorded gym gains over 30 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 60-day training: All stats
Recorded gym gains over 60 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 60-day training: Strength
Recorded gym gains over 60 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 60-day training: Defense
Recorded gym gains over 60 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 60-day training: Speed
Recorded gym gains over 60 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 60-day training: Agility
Recorded gym gains over 60 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 90-day training: All stats
Recorded gym gains over 90 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 90-day training: Strength
Recorded gym gains over 90 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 90-day training: Defense
Recorded gym gains over 90 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 90-day training: Speed
Recorded gym gains over 90 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 90-day training: Agility
Recorded gym gains over 90 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 365-day training: All stats
Recorded gym gains over 365 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 365-day training: Strength
Recorded gym gains over 365 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 365-day training: Defense
Recorded gym gains over 365 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 365-day training: Speed
Recorded gym gains over 365 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
- 365-day training: Agility
Recorded gym gains over 365 UTC calendar days ending today. Only gains since tracking began are available; today and the first tracking day can be partial.
Pimp Challenge
- Daily Pimp Challenge: Kills
Ranks players by kills in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Daily Pimp Challenge: Jail busts
Ranks players by jail busts in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Daily Pimp Challenge: Mugs
Ranks players by mugs in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Daily Pimp Challenge: Street Corner searches
Ranks players by street corner searches in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Daily Pimp Challenge: Successful raids
Ranks players by successful raids in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Pimp Challenge: Kills
Ranks players by kills in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Pimp Challenge: Jail busts
Ranks players by jail busts in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Pimp Challenge: Mugs
Ranks players by mugs in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Pimp Challenge: Street Corner searches
Ranks players by street corner searches in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Pimp Challenge: Successful raids
Ranks players by successful raids in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
Pimp Challenge medals
- Pimp Challenge Hall of Fame: Overall
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
- Pimp Challenge Hall of Fame: Kills
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
- Pimp Challenge Hall of Fame: Jail busts
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
- Pimp Challenge Hall of Fame: Mugs
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
- Pimp Challenge Hall of Fame: Street Corner searches
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
- Pimp Challenge Hall of Fame: Successful raids
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
Gang Challenge
- Daily Gang Challenge: Brothel House wins
Ranks gangs by brothel house wins in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Daily Gang Challenge: Kills
Ranks gangs by kills in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Daily Gang Challenge: Jail busts
Ranks gangs by jail busts in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Daily Gang Challenge: Mugs
Ranks gangs by mugs in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Daily Gang Challenge: Street Corner searches
Ranks gangs by street corner searches in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Daily Gang Challenge: Successful raids
Ranks gangs by successful raids in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Daily Gang Challenge: Missions
Ranks gangs by missions in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Daily Gang Challenge: Crimes
Ranks gangs by crimes in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Daily Gang Challenge: Back Alley wins
Ranks gangs by back alley wins in the recorded daily challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Gang Challenge: Brothel House wins
Ranks gangs by brothel house wins in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Gang Challenge: Kills
Ranks gangs by kills in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Gang Challenge: Jail busts
Ranks gangs by jail busts in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Gang Challenge: Mugs
Ranks gangs by mugs in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Gang Challenge: Street Corner searches
Ranks gangs by street corner searches in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Gang Challenge: Successful raids
Ranks gangs by successful raids in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Gang Challenge: Missions
Ranks gangs by missions in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Gang Challenge: Crimes
Ranks gangs by crimes in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
- Weekly Gang Challenge: Back Alley wins
Ranks gangs by back alley wins in the recorded weekly challenge counters. Daily counters reset nightly and weekly counters reset at the weekly rollover.
Gang Challenge medals
- Gang Challenge Hall of Fame: Overall
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
- Gang Challenge Hall of Fame: Brothel House wins
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
- Gang Challenge Hall of Fame: Kills
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
- Gang Challenge Hall of Fame: Jail busts
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
- Gang Challenge Hall of Fame: Mugs
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
- Gang Challenge Hall of Fame: Street Corner searches
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
- Gang Challenge Hall of Fame: Successful raids
Permanent challenge medals: gold earns 4 points, silver 2 and bronze 1. Ties are ordered by gold, silver and bronze counts, then game ID. Test results are excluded.
Pet Ladder
- Pet Ladder: Attacks
Pet owners compete through attacks. These recorded ladder counters reset hourly.
- Pet Ladder: Gym
Pet owners compete through gym. These recorded ladder counters reset hourly.
- Pet Ladder: Crime EXP
Pet owners compete through crime exp. These recorded ladder counters reset hourly.
Seasonal competitions
- Firework Blaster leaderboard
Firework Blasters collected during Star-Spangled Streets. These are stored event standings; their presence does not mean the event is running. Equal counts are ordered by the recorded update time, then player ID.
- Halloween vampire teeth leaderboard
Recorded vampire teeth in the Halloween contest. Trading teeth can reduce this counter. These stored standings do not establish that the event is running.
- Easter Egg Hunt leaderboard
Eggs found in the Pimp Warz Easter hunt, counted from recorded finds. This is a stored event leaderboard, not an announcement of a live hunt.
Attack Ladder
- Attack Ladder standings
Players challenge rivals to climb the Attack Ladder. Names are ordered by their lowest recorded ladder spot, with game ID breaking ties.
Monthly gang wars
- Gang wars: Points scored
Gangs ranked by points scored in completed wars that ended during the selected month. Draws contribute points but do not count as wins.
- Gang wars: Wars won
Gangs ranked by wars won in completed wars that ended during the selected month. Draws contribute points but do not count as wins.
Gang mission contest
- Daily gang mission contest
Stored gang mission competition standings ordered by completed missions. This legacy contest board does not establish that an event is currently running.
- Overall gang mission contest
Stored gang mission competition standings ordered by completed missions. This legacy contest board does not establish that an event is currently running.
Rookie League
- Rookie level ladder
Current rookies compete during their first 60 days. Ordered by level, experience, newer signup and game ID. Game bot accounts are excluded.
- Daily rookies: Kills
Ranks eligible players in their first 60 days by kills in the daily challenge counters. Equal scores favour newer players, then game ID. Game bot accounts are excluded.
- Daily rookies: Jail busts
Ranks eligible players in their first 60 days by jail busts in the daily challenge counters. Equal scores favour newer players, then game ID. Game bot accounts are excluded.
- Daily rookies: Mugs
Ranks eligible players in their first 60 days by mugs in the daily challenge counters. Equal scores favour newer players, then game ID. Game bot accounts are excluded.
- Daily rookies: Street Corner searches
Ranks eligible players in their first 60 days by street corner searches in the daily challenge counters. Equal scores favour newer players, then game ID. Game bot accounts are excluded.
- Daily rookies: Successful raids
Ranks eligible players in their first 60 days by successful raids in the daily challenge counters. Equal scores favour newer players, then game ID. Game bot accounts are excluded.
- Weekly rookies: Kills
Ranks eligible players in their first 60 days by kills in the weekly challenge counters. Equal scores favour newer players, then game ID. Game bot accounts are excluded.
- Weekly rookies: Jail busts
Ranks eligible players in their first 60 days by jail busts in the weekly challenge counters. Equal scores favour newer players, then game ID. Game bot accounts are excluded.
- Weekly rookies: Mugs
Ranks eligible players in their first 60 days by mugs in the weekly challenge counters. Equal scores favour newer players, then game ID. Game bot accounts are excluded.
- Weekly rookies: Street Corner searches
Ranks eligible players in their first 60 days by street corner searches in the weekly challenge counters. Equal scores favour newer players, then game ID. Game bot accounts are excluded.
- Weekly rookies: Successful raids
Ranks eligible players in their first 60 days by successful raids in the weekly challenge counters. Equal scores favour newer players, then game ID. Game bot accounts are excluded.
- Daily rookie gym gains
Recorded gym gains for eligible players in their first 60 days during the current UTC day. Positive gains are rounded to whole stats; ties favour newer accounts, then game ID. Game bot accounts are excluded.
- Weekly rookie gym gains
Recorded gym gains for eligible players in their first 60 days during the current UTC week, starting Monday. Positive gains are rounded to whole stats; ties favour newer accounts, then game ID. Game bot accounts are excluded.
Rookie Hall of Fame
- Rookie League graduates
Permanent records of graduated rookies, ordered by medal points, golds, silvers, bronzes and their level on graduation. Gold earns 4 medal points, silver 2 and bronze 1. The profile context below shows their current character level.
- Current rookie medal standings
Medal standings for eligible players in their first 60 days: gold earns 4 points, silver 2 and bronze 1. Ties use gold, silver and bronze counts, then game ID. Test results and game bot accounts are excluded.
Your next chapter
Make your move.
Take what you've learned into the city.